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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.19.0/tests/short-circuit-select-3.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
float crashEven(uniform float a[]) {
int offset = 0;
return (programIndex & 1) ? a[offset] : a[offset+1000000];
}
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
float a0 = aFOO[0], a1 = aFOO[1];
if (((programIndex & 1) == 1) && (crashEven(aFOO) == 1))
RET[programIndex] = 1;
else
RET[programIndex] = 2;
}
task void result(uniform float RET[]) {
RET[programIndex] = (programIndex & 1) ? 1 : 2;
}