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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.19.0/tests/short-circuit-select-2.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
uniform int * uniform ptr;
bool crashEven() {
return (programIndex & 1) ? true : (*ptr > 0);
}
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
float a0 = aFOO[0], a1 = aFOO[1];
if (((programIndex & 1) == 1) && crashEven())
RET[programIndex] = 1;
else
RET[programIndex] = 2;
}
task void result(uniform float RET[]) {
RET[programIndex] = (programIndex & 1) ? 1 : 2;
}