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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.19.0/tests/ref-11.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
int sum_varying() { // should return 6
int ia[] = {1, 2, 3};
varying int *ptr = &ia[0];
int sum = 0;
for (uniform int i = 0; i < 3; i++)
sum += ptr[i];
return sum;
}
int sum_uniform() { // should return 60
uniform int ia[] = {10, 20, 30};
uniform int *ptr = &ia[0];
int sum = 0;
for (uniform int i = 0; i < 3; i++)
sum += ptr[i];
return sum;
}
task void f_v(uniform float RET[]) {
RET[programIndex] = sum_varying() + sum_uniform(); // should be 66
}
task void result(uniform float RET[]) { RET[programIndex] = 66; }