20 lines
457 B
Plaintext
20 lines
457 B
Plaintext
#include "../test_static.isph"
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// rule: skip on arch=xe32
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// rule: skip on arch=xe64
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struct Point {
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float x, y, z;
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};
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task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
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float a = aFOO[programIndex];
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varying Point * buf = new varying Point(0., b, a);
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#pragma ignore warning(perf)
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RET[programIndex] = buf->z;
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delete buf;
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}
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task void result(uniform float RET[]) {
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RET[programIndex] = 1+programIndex;
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}
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