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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.19.0/tests/lit-tests/1627.ispc
2025-05-18 13:04:45 +08:00

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// RUN: %{ispc} --target=host %s > %t 2>&1
struct FVector8
{
float<8> V;
};
unmasked void Add8(
uniform FVector8 &VResult,
const uniform FVector8& A,
const uniform FVector8& B)
{
varying float S0, S1, Result;
*((uniform FVector8 *uniform)&S0) = *((uniform FVector8 *uniform)&A);
*((uniform FVector8 *uniform)&S1) = *((uniform FVector8 *uniform)&B);
Result = S0 + S1;
*((uniform FVector8 *uniform)&VResult) = *((uniform FVector8 *uniform)&Result);
}