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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.19.0/tests/foreach-unique-8.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform int k = 0;
#pragma ignore warning(perf)
int index = aFOO[programIndex/2];
foreach_unique(j in index) {
if (j & 1) continue;
++k;
}
RET[programIndex] = k;
}
task void result(uniform float RET[]) {
RET[programIndex] = programCount / 4;
}