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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.19.0/tests/foreach-active-1.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
uniform int count = 0;
if (programIndex & 1)
foreach_active (i)
++count;
RET[programIndex] = count;
}
task void result(uniform float RET[]) {
RET[programIndex] = programCount / 2;
}