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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.19.0/tests/foreach-12.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
uniform int foo(int i);
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform float val[programCount];
for (uniform int i = 0; i < programCount; ++i)
val[i] = 0;
foreach_tiled (i = 2 ... programCount)
val[i] += i;
uniform float sum = 0;
for (uniform int i = 0; i < programCount; ++i) {
sum += val[i];
}
RET[programIndex] = sum;
}
task void result(uniform float RET[]) {
int pi = (programIndex >= 2) ? programIndex : 0;
RET[programIndex] = reduce_add(pi);
}