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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.19.0/tests/broadcast-2.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
int16 a = aFOO[programIndex];
int16 b = (programCount == 1) ? 3 : broadcast(a, 2);
RET[programIndex] = b;
}
task void result(uniform float RET[]) {
RET[programIndex] = 3;
}