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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.19.0/tests/1320.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
int v = aFOO[programIndex];
// Shift only if v is greater than 2.
if(v > 2) v = shift(v, -1);
// Apply shift to all values of v.
v = shift(v, 2);
RET[programIndex] = v;
}
task void result(uniform float RET[]) {
varying int val = programIndex + 1;
val = val + 2;
if(val > 2) val--;
if (val >= programCount) val = 0;
RET[programIndex] = val;
}