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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.17.0/ispcrt/cmake/interop.cmake
2025-05-18 13:04:45 +08:00

288 lines
11 KiB
CMake

## Copyright 2021 Intel Corporation
## SPDX-License-Identifier: BSD-3-Clause
###############################################################################
## Definititions for ISPC/ESIMD interoperability ##############################
###############################################################################
# This module contains helper functions allowing to link several modules on
# LLVM IR level and translate final module to SPIR-V format.
# For ISPC the workflow is easy:
# 1. compile to bitcode
# This bitcode file is ready to be linked with others and translated to .spv.
# For DPC++:
# 1. extract ESIMD bitcode using clang-offload-bundler from DPC++ library
# 3. lower extracted bitcode to real VC backend intrinsics using sycl-post-link
# Lowered bitcode file can be linked with ISPC bitcode using llvm-link and
# translated then to .spv with llvm-spirv.
# Find DPCPP compiler
set(OLD_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH})
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR})
find_package(dpcpp_compiler)
set(CMAKE_MODULE_PATH ${OLD_CMAKE_MODULE_PATH})
unset(OLD_CMAKE_MODULE_PATH)
# Create DPCPP library
# target_name: name of the target to use for the created library
# ARGN: DPCPP source files
function (add_dpcpp_library target_name)
set(outdir ${CMAKE_CURRENT_BINARY_DIR})
set(DPCPP_CXX_FLAGS "")
if ("${CMAKE_BUILD_TYPE}" STREQUAL "Release")
set(DPCPP_CXX_FLAGS "-O3")
elseif ("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
set(DPCPP_CXX_FLAGS "-g")
elseif ("${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo")
set(DPCPP_CXX_FLAGS "-O2 -g")
else()
message(FATAL_ERROR "add_dpcpp_library only supports Debug;Release;RelWithDebInfo build configs")
endif()
# Compile each DPCPP file
set(DPCPP_OBJECTS "")
foreach(src ${ARGN})
get_filename_component(fname ${src} NAME_WE)
# If input path is not absolute, prepend ${CMAKE_CURRENT_LIST_DIR}
if(NOT IS_ABSOLUTE ${src})
set(input ${CMAKE_CURRENT_LIST_DIR}/${src})
else()
set(input ${src})
endif()
set(result "${outdir}/${fname}.o")
if(DPCPP_ESIMD_INCLUDE_DIR)
string(REPLACE ";" ";-I;" DPCPP_ESIMD_INCLUDE_DIR_PARMS "${DPCPP_ESIMD_INCLUDE_DIR}")
set(DPCPP_ESIMD_INCLUDE_DIR_PARMS "-I" ${DPCPP_ESIMD_INCLUDE_DIR_PARMS})
endif()
if (NOT DPCPP_ESIMD_FLAGS)
set (DPCPP_ESIMD_FLAGS "")
endif()
add_custom_command(
DEPENDS ${input}
OUTPUT ${result}
COMMAND ${DPCPP_COMPILER}
-fsycl
-fPIE
-c
${DPCPP_CXX_FLAGS}
${DPCPP_ESIMD_INCLUDE_DIR_PARMS}
${DPCPP_ESIMD_FLAGS}
-I ${CMAKE_CURRENT_SOURCE_DIR}
-o ${result}
${input}
COMMENT "Building DPCPP object ${result}"
)
list(APPEND DPCPP_OBJECTS ${result})
endforeach()
add_library(${target_name} STATIC)
set_target_properties(${target_name} PROPERTIES
LINKER_LANGUAGE CXX
SOURCES "${DPCPP_OBJECTS}")
endfunction()
# Extract esimd bitcode
# target_name: name of the target to use for the extracted bitcode. The bitcode
# file will be set as a ISPC_CUSTOM_DEPENDENCIES property on this target
# library: the library to extract bitcode from
function (dpcpp_get_esimd_bitcode target_name library)
set(outdir ${CMAKE_CURRENT_BINARY_DIR})
# Result after unbundle command
set(bundler_result_tmp "${outdir}/${target_name}.out")
# Result after bitcode linking of unbundled output
set(bundler_result "${outdir}/${target_name}.bc")
# Intermediate bitcode file with link to the real one
set(lower_post_link "${outdir}/${target_name}_lower.bc")
# Final esimd bitcode file
set(post_link_result "${outdir}/${target_name}_lower_esimd_0.bc")
add_custom_command(
DEPENDS ${library}
OUTPUT ${lower_post_link} ${post_link_result}
COMMAND ${DPCPP_CLANG_BUNDLER}
--inputs=$<TARGET_FILE:${library}>
--unbundle
--targets=sycl-spir64-unknown-unknown-sycldevice
--type=a
--outputs=${bundler_result_tmp}
COMMAND ${DPCPP_LLVM_LINK}
${bundler_result_tmp}
-o ${bundler_result}
COMMAND ${DPCPP_SYCL_POST_LINK}
-split=auto
-symbols
-split-esimd
-lower-esimd
-spec-const=rt
-o ${lower_post_link}
${bundler_result}
COMMENT "Extracting ESIMD Bitcode ${bundler_result_tmp}"
)
add_custom_target(${target_name} DEPENDS ${post_link_result})
set_target_properties(${target_name} PROPERTIES
ISPC_CUSTOM_DEPENDENCIES ${post_link_result}
)
endfunction()
# Link bitcode files into one
# target_name: target to generate for the linked bitcode output
# ARGN: targets whose ISPC_CUSTOM_DEPENDENCIES properties are the bitcode files to link
function (link_bitcode target_name)
# Join all bitcode inputs to one string
# ispc_compile_gpu will set the outputs as the sources of the GPU target
# Not sure if there's a cleaner/more sensible property to get this one,
# technically it'd only be set as the "depends" for the target
set(input "")
foreach(bc_target ${ARGN})
get_target_property(BC_OUTPUTS ${bc_target} ISPC_CUSTOM_DEPENDENCIES)
foreach (bc ${BC_OUTPUTS})
get_filename_component(ext ${bc} LAST_EXT)
if (ext STREQUAL ".bc")
list(APPEND input "${bc}")
else()
# Since the ISPC_CUSTOM_DEPENDENCIES is a custom property we control and write,
# if the files here aren't all .bc we know that it was built for the wrong target
# initially.
message(FATAL_ERROR "Non-bitcode (bc) file found on target ${bc_target}")
endif()
endforeach()
endforeach()
set(outdir ${CMAKE_CURRENT_BINARY_DIR})
set(result "${outdir}/${target_name}.bc")
# Propagate both the target and file level dependencies
add_custom_command(
DEPENDS ${ARGN} ${input}
OUTPUT ${result}
COMMAND ${DPCPP_LLVM_LINK}
${input}
-o ${result}
COMMENT "Linking LLVM Bitcode ${result}"
)
add_custom_target(${target_name} DEPENDS ${result})
set_target_properties(${target_name} PROPERTIES
ISPC_CUSTOM_DEPENDENCIES ${result}
)
endfunction()
# Translate the linked bitcode files to SPV
# target_name: target name to use for the output spv command, should have a single bc file
# as its ISPC_CUSTOM_DEPENDENCIES
# ispc_target: the original ISPC target being linked
# bc_target: name of bitcode file to translate
function (translate_to_spirv target_name ispc_target bc_target)
# Name will be the ISPC targets bc file, but with the extension swapped to spv
# There may be multiple ISPC files (and so bc files) on the original ISPC target,
# the linked output will take the name of the first one
get_target_property(ISPC_BC_SOURCES ${ispc_target} ISPC_CUSTOM_DEPENDENCIES)
list(GET ISPC_BC_SOURCES 0 ISPC_BC_SOURCE)
get_filename_component(outdir ${ISPC_BC_SOURCE} DIRECTORY)
get_filename_component(fname ${ISPC_BC_SOURCE} NAME_WE)
set(spv_output "${outdir}/${fname}.spv")
list(APPEND SPV_EXT "-all"
"+SPV_EXT_shader_atomic_float_add"
"+SPV_EXT_shader_atomic_float_min_max"
"+SPV_KHR_no_integer_wrap_decoration"
"+SPV_KHR_float_controls"
"+SPV_INTEL_subgroups"
"+SPV_INTEL_media_block_io"
"+SPV_INTEL_fpga_reg"
"+SPV_INTEL_device_side_avc_motion_estimation"
"+SPV_INTEL_fpga_loop_controls"
"+SPV_INTEL_fpga_memory_attributes"
"+SPV_INTEL_fpga_memory_accesses"
"+SPV_INTEL_unstructured_loop_controls"
"+SPV_INTEL_blocking_pipes"
"+SPV_INTEL_io_pipes"
"+SPV_INTEL_function_pointers"
"+SPV_INTEL_kernel_attributes"
"+SPV_INTEL_float_controls2"
"+SPV_INTEL_inline_assembly"
"+SPV_INTEL_optimization_hints"
"+SPV_INTEL_arbitrary_precision_integers"
"+SPV_INTEL_vector_compute"
"+SPV_INTEL_fast_composite"
"+SPV_INTEL_fpga_buffer_location"
"+SPV_INTEL_arbitrary_precision_fixed_point"
"+SPV_INTEL_arbitrary_precision_floating_point"
"+SPV_INTEL_variable_length_array"
"+SPV_INTEL_fp_fast_math_mode"
"+SPV_INTEL_fpga_cluster_attributes"
"+SPV_INTEL_loop_fuse"
"+SPV_INTEL_long_constant_composite"
"+SPV_INTEL_fpga_invocation_pipelining_attributes")
string(REPLACE ";" "," SPV_EXT_PARMS "${SPV_EXT}")
# Get the BC file we want to translate to SPV
get_target_property(input ${bc_target} ISPC_CUSTOM_DEPENDENCIES)
# Propagate both the target and file level dependencies
add_custom_command(
DEPENDS ${ispc_target} ${bc_target} ${input}
OUTPUT ${spv_output}
COMMAND ${DPCPP_LLVM_SPIRV}
${input}
-o ${spv_output}
-spirv-debug-info-version=ocl-100
-spirv-allow-extra-diexpressions
-spirv-allow-unknown-intrinsics=llvm.genx.
# Not all extenstion are supported yet by VC backend
# so list here which are supported
#-spirv-ext=+all
-spirv-ext=${SPV_EXT_PARMS}
COMMENT "Translating LLVM Bitcode to SPIR-V ${spv_output}"
)
add_custom_target(${target_name} DEPENDS ${spv_output})
set_target_properties(${target_name} PROPERTIES
ISPC_CUSTOM_DEPENDENCIES ${spv_output}
)
endfunction()
# Link ISPC and ESIMD GPU modules to SPIR-V
# ispc_target: the ispc kernel target previously compiled to bitcode
# ARGN: list of compiled DPCPP targets to link the ispc target with
function (link_ispc_esimd ispc_target)
if (NOT BUILD_GPU)
message(FATAL_ERROR "Linking of ISPC/ESIMD modules is supported on GPU only")
endif()
if (WIN32)
message(FATAL_ERROR "Linking of ISPC/ESIMD modules is currently supported on Linux only")
endif()
if (NOT TARGET ${ispc_target}_bc)
message(FATAL_ERROR "ISPC target ${ispc_target} must be compiled to bc for ISPC/ESIMD linking")
endif()
set(DPCPP_BC_TARGETS "")
foreach(lib ${ARGN})
set(bc_target_name ${lib}_bc)
if (NOT TARGET ${bc_target_name})
dpcpp_get_esimd_bitcode(${bc_target_name} ${lib})
endif()
list(APPEND DPCPP_BC_TARGETS ${bc_target_name})
endforeach()
link_bitcode(${ispc_target}_ispc2esimd_bc
${ispc_target}_bc
${DPCPP_BC_TARGETS})
translate_to_spirv(${ispc_target}_ispc2esimd_spv
${ispc_target}_bc
${ispc_target}_ispc2esimd_bc)
add_dependencies(${ispc_target} ${ispc_target}_ispc2esimd_spv)
endfunction()