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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/transcendentals-pow-uniform.ispc
2025-05-18 13:04:45 +08:00

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// rule: skip on arch=genx32
// rule: skip on arch=genx64
// rule: skip on cpu=TGLLP
// currently cos/sin/pow/sincos is very slow on gen so skip it
uniform bool ok(uniform double x, uniform double ref) { return (abs(x - ref) < 1d-6) || abs((x-ref)/ref) < 1d-5; }
export void f_du(uniform float RET[], uniform double aFOO[], uniform double b) {
for (uniform int i = 0; i != programCount; ++i) {
uniform double arg = aFOO[i];
uniform double arg2 = aFOO[i] / b;
uniform double ref = pow((float)arg, (float)arg2);
uniform double res = pow(arg, arg2);
RET[i] = ok(res, ref) ? 0. : 1.;
}
}
export void result(uniform float RET[]) {
RET[programIndex] = 0.0;
}