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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/transcendentals-6-0.ispc
2025-05-18 13:04:45 +08:00

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// rule: skip on cpu=TGLLP
static double double4(uniform double a, uniform double b, uniform double c,
uniform double d) {
double ret = 0;
for (uniform int i = 0; i < programCount; i += 4) {
ret = insert(ret, i + 0, a);
ret = insert(ret, i + 1, b);
ret = insert(ret, i + 2, c);
ret = insert(ret, i + 3, d);
}
return ret;
}
bool ok(double x, double ref) { return (abs(x - ref) < 1d-15) || abs((x-ref)/ref) < 1d-14; }
export void f_v(uniform float RET[]) {
double v = double4((-3.141592653589793d0),(0.000000000000000d0),(3.141592653589793d0),(6.283185307179586d0));
double ref = double4((-1.000000000000000d0),(1.000000000000000d0),(-1.000000000000000d0),(1.000000000000000d0));
RET[programIndex] = ok(cos(v), ref) ? 1. : 0.;
}
export void result(uniform float RET[]) { RET[programIndex] = 1.; }