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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/test-31.ispc
2025-05-18 13:04:45 +08:00

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export void f_v(uniform float RET[]) { if (true || 0.) RET[programIndex] = 10.; else RET[programIndex] = -1.; }
export void result(uniform float RET[]) {
RET[programIndex] = 10.000000;
}