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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/test-150.ispc
2025-05-18 13:04:45 +08:00

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// rule: skip on cpu=TGLLP
export void f_f(uniform float RET[], uniform float aFOO[]) {
double a = aFOO[programIndex];
RET[programIndex] = round(a+(0.50001d));
}
export void result(uniform float RET[]) {
RET[programIndex] = programIndex + 2;
}