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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/test-148.ispc
2025-05-18 13:04:45 +08:00

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// rule: skip on cpu=TGLLP
export void f_f(uniform float RET[], uniform float aFOO[]) {
double x = aFOO[programIndex]*1d100;
double d, invsqrt = rsqrt(x);
d = (x * (invsqrt * invsqrt)) - 1.0d0;
if (d < 0.0d0) d = -d;
RET[programIndex] = d > 1d-15;
}
export void result(uniform float RET[]) {
RET[programIndex] = 0;
}