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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/test-129.ispc
2025-05-18 13:04:45 +08:00

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export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
RET[programIndex] = extract(a, min((uniform int)b-3, programCount-1));
}
export void result(uniform float RET[]) {
RET[programIndex] = (programCount == 1) ? 1 : 3;
}