Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/soa-6.ispc
2025-05-18 13:04:45 +08:00

26 lines
575 B
Plaintext

struct Point { float x, y, z; };
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
soa<8> Point pts[11];
foreach (i = 0 ... 88) {
pts[i].x = -42;
pts[i].y = 0;
pts[i].z = 0;
}
Point pv = { a, b, -a };
assert(8+programCount < 88);
pts[8+programIndex] = pv;
#pragma ignore warning(perf)
RET[programIndex] = pts[6+programIndex].x;
}
export void result(uniform float RET[]) {
RET[programIndex] = (1 + programIndex - 2);
RET[0] = RET[1] = -42;
}