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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/soa-10.ispc
2025-05-18 13:04:45 +08:00

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struct Point { float x, y, z; };
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
soa<8> Point pts[10];
foreach (i = 0 ... 80) {
pts[i].x = b*i;
pts[i].y = 2*b*i;
pts[i].z = 3*b*i;
}
uniform Point up = pts[1];
assert(programCount < 80);
RET[programIndex] = up.y;
}
export void result(uniform float RET[]) {
RET[programIndex] = 10;
}