Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/shift-2.ispc
2025-05-18 13:04:45 +08:00

13 lines
351 B
Plaintext

export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
int a = aFOO[programIndex];
uniform int delta = b - 6; // -1
int rot = shift(a, delta);
RET[programIndex] = rot;
}
export void result(uniform float RET[]) {
varying int val = programIndex;
if (val < 0) val = 0;
RET[programIndex] = val;
}