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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/reduce-min-double.ispc
2025-05-18 13:04:45 +08:00

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// rule: skip on cpu=TGLLP
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
double v = aFOO[programIndex];
uniform float m;
if (v > 0 && v < 3)
m = reduce_min(-v);
RET[programIndex] = m;
}
export void result(uniform float RET[]) { RET[programIndex] = (programCount == 1) ? -1 : -2; }