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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/reduce-max-float.ispc
2025-05-18 13:04:45 +08:00

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export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float v = aFOO[programIndex];
uniform float m = 42;
if (v >= 3)
m = reduce_max(-v);
RET[programIndex] = m;
}
export void result(uniform float RET[]) { RET[programIndex] = (programCount == 1) ? 42 : -3; }