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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/reduce-equal-6.ispc
2025-05-18 13:04:45 +08:00

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export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
int a = aFOO[programIndex];
RET[programIndex] = 0;
if (programIndex & 1)
RET[programIndex] = reduce_equal(a) ? 1 : 0;
}
export void result(uniform float RET[]) {
RET[programIndex] = 0;
}