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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/ptr-r--2.ispc
2025-05-18 13:04:45 +08:00

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float foo(varying float * uniform a) {
*a = 0;
}
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
if (b > 6)
foo(&a);
RET[programIndex] = a;
}
export void result(uniform float RET[]) { RET[programIndex] = 1+programIndex; }