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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/ptr-assign-lhs-math-2.ispc
2025-05-18 13:04:45 +08:00

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export void f_f(uniform float RET[], uniform float aFOO[]) {
uniform float a[programCount];
a[programIndex] = aFOO[programIndex];
uniform float * varying ptr = a;
*(ptr+programIndex) = 0;
RET[programIndex] = a[programIndex];
}
export void result(uniform float RET[]) {
RET[programIndex] = 0;
}