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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/new-delete-3.ispc
2025-05-18 13:04:45 +08:00

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// rule: skip on arch=genx32
// rule: skip on arch=genx64
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
varying float * uniform buf = uniform new varying float[programCount+1];
for (uniform int i = 0; i < programCount+1; ++i) {
buf[i] = i+a;
}
#pragma ignore warning(perf)
RET[programIndex] = buf[a];
delete buf;
}
export void result(uniform float RET[]) {
RET[programIndex] = 2 + 2*programIndex;
}