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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/max-double-2.ispc
2025-05-18 13:04:45 +08:00

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// rule: skip on cpu=TGLLP
export void f_du(uniform float RET[], uniform double aFOO[], uniform double b) {
double a = aFOO[programIndex];
RET[programIndex] = max(-10 * (a-3), (double).1f);
RET[programCount-1] = max(-10 * b, (double)2);
}
export void result(uniform float RET[]) {
RET[programIndex] = .1;
RET[0] = 20;
RET[1] = 10;
RET[programCount - 1] = 2;
}