Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/load-int16-1.ispc
2025-05-18 13:04:45 +08:00

17 lines
454 B
Plaintext

export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
uniform int16 x[programCount];
x[programIndex] = aFOO[programIndex];
unsigned int16 v = 0;
if (programIndex & 1)
v = x[programIndex];
#pragma ignore warning(perf)
RET[programIndex] = v;
}
export void result(uniform float RET[]) {
if (programIndex & 1)
RET[programIndex] = 1+programIndex;
else
RET[programIndex] = 0;
}