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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/gs-double-improve-vary-zero.ispc
2025-05-18 13:04:45 +08:00

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// rule: skip on cpu=TGLLP
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform double udx[5] = { 1,2,3,4,5 };
int x = 0;
RET[programIndex] = udx[x];
}
export void result(uniform float RET[]) { RET[programIndex] = 1; }