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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/double-sqrt.ispc
2025-05-18 13:04:45 +08:00

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// rule: skip on cpu=TGLLP
export void f_f(uniform float RET[], uniform float aFOO[]) {
double a = aFOO[programIndex];
if (programIndex & 1) {
a *= a;
RET[programIndex] = sqrt(a);
}
else
RET[programIndex] = a;
}
export void result(uniform float RET[]) {
RET[programIndex] = 1 + programIndex;
}