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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/double-3.ispc
2025-05-18 13:04:45 +08:00

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// rule: skip on cpu=TGLLP
export void f_duf(uniform float RET[], uniform double aFOO[], uniform float b) {
double a = aFOO[programIndex];
if (a <= 2.)
{ RET[programIndex] = 0; return; }
RET[programIndex] = a;
}
export void result(uniform float RET[]) {
RET[programIndex] = 1+programIndex;
RET[0] = RET[1] = 0;
}