Files
UnrealEngine/Engine/Source/ThirdParty/Intel/Embree/embree-4.3.3/tutorials/ispc2cpp.sh
2025-05-18 13:04:45 +08:00

172 lines
7.5 KiB
Bash

#!/bin/bash
## Copyright 2009-2021 Intel Corporation
## SPDX-License-Identifier: Apache-2.0
echo Converting ISPC tutorial $1 to CPP tutorial $2
cp $1 $2
# uniform functions
sed -i.backup 's/uniform float uniformSampleConePDF/uniform float _uniformSampleConePDF/g' $2
sed -i.backup 's/uniform float uniformSampleDiskPDF/uniform float _uniformSampleDiskPDF/g' $2
# ISPC language
sed -i.backup 's/.isph\"/.h\"/g' $2
sed -i.backup 's/.ispc\"/.cpp\"/g' $2
sed -i.backup 's/uniform //g' $2
sed -i.backup 's/ uniform\*/\*/g' $2
sed -i.backup 's/ uniform)/)/g' $2
sed -i.backup 's/*uniform)/*)/g' $2
sed -i.backup 's/varying //g' $2
sed -i.backup 's/ varying//g' $2
sed -i.backup 's/unmasked //g' $2
sed -i.backup 's/extern \"C\"/__EXTERN_C/g' $2
sed -i.backup 's/extern/extern \"C\"/g' $2
sed -i.backup 's/typedef export/typedef/g' $2
sed -i.backup 's/export/extern \"C\"/g' $2
sed -i.backup 's/extern \"C\" RTCScene g_scene/extern RTCScene g_scene/g' $2
sed -i.backup 's/__EXTERN_C/extern \"C\"/g' $2
sed -i.backup 's/int8/char/g' $2
sed -i.backup 's/int16/int16_t/g' $2
sed -i.backup 's/int32/int32_t/g' $2
sed -i.backup 's/int64/int64_t/g' $2
sed -i.backup 's/uint64/uint64/g' $2
sed -i.backup 's/uchar/uint8_t/g' $2
sed -i.backup 's/uintptr_t/size_t/g' $2
sed -i.backup 's/intptr_t/ssize_t/g' $2
sed -i.backup 's/__mask/1/g' $2
sed -i.backup 's/lanemask()/1/g' $2
sed -i.backup 's/NULL/nullptr/g' $2
sed -i.backup 's/extract[ ]*(\([^,]*\),[^)]*)/\1/g' $2
sed -i.backup 's/programIndex/0/g' $2
sed -i.backup 's/programCount/1/g' $2
sed -i.backup 's/task[ ]*void[ ]*\([a-zA-Z0-9_]*\)[ ]*(/void \1 (int taskIndex, int threadIndex, /g' $2
sed -i.backup 's/launch\[\([^]]*\)\][ ]*\([a-zA-Z0-9_]*\)[ ]*(\([^)]*\))/parallel_for(size_t(0),size_t(\1),[\&](const range<size_t>\& range) \{\
const int threadIndex = (int)TaskScheduler::threadIndex();\
for (size_t i=range.begin(); i<range.end(); i++)\
\2((int)i,threadIndex,\3);\
\})/g' $2
sed -i.backup 's/foreach[ ]*([ ]*\([a-zA-Z0-9_]*\)[ ]*=[ ]*\([^ \.]*\)[ ]*\.\.\.[ ]*\([^ ),]*\)[ ]*)/for (unsigned int \1=\2; \1<\3; \1++)/g' $2
sed -i.backup 's/foreach_tiled[ ]*([ ]*\([a-zA-Z0-9_]*\)[ ]*=[ ]*\([^ \.]*\)[ ]*\.\.\.[ ]*\([^ ),]*\)[ ]*)/for (unsigned int \1=\2; \1<\3; \1++)/g' $2
sed -i.backup 's/foreach[ ]*([ ]*\([a-zA-Z0-9_]*\)[ ]*=[ ]*\([^ \.]*\)[ ]*\.\.\.[ ]*\([^ ),]*\)[ ]*\,[ ]*\([a-zA-Z0-9_]*\)[ ]*=[ ]*\([^ \.]*\)[ ]*\.\.\.[ ]*\([^ ),]*\)[ ]*)/for (unsigned int \1=\2; \1<\3; \1++) for (int \4=\5; \4<\6; \4++)/g' $2
sed -i.backup 's/foreach_tiled[ ]*([ ]*\([a-zA-Z0-9_]*\)[ ]*=[ ]*\([^ \.]*\)[ ]*\.\.\.[ ]*\([^ ),]*\)[ ]*\,[ ]*\([a-zA-Z0-9_]*\)[ ]*=[ ]*\([^ \.]*\)[ ]*\.\.\.[ ]*\([^ ),]*\)[ ]*)/for (unsigned int \1=\2; \1<\3; \1++) for (unsigned int \4=\5; \4<\6; \4++)/g' $2
sed -i.backup 's/foreach_unique[ ]*([ ]*\([[:alnum:]_]*\)[ ]*in[ ]*\([][[:alnum:]._]*\))/auto \1 = \2;/g' $2
sed -i.backup 's/new[ ]*\([a-zA-Z0-9_]*\)[ ]*\[\([^]]*\)\]; \/\/ EMBREE_USM_SHARED_DEVICE_READ_WRITE/(\1\*) alignedUSMMalloc((\2)\*sizeof(\1),16,EMBREE_USM_SHARED_DEVICE_READ_WRITE);/g' $2
sed -i.backup 's/new[ ]*\([a-zA-Z0-9_]*\)[ ]*\[\([^]]*\)\]/(\1\*) alignedUSMMalloc((\2)\*sizeof(\1),16)/g' $2
sed -i.backup 's/delete[ ]*\[[ ]*\][ ]*\([a-zA-Z0-9_.\>\-]*\)/alignedUSMFree(\1)/g' $2
sed -i.backup 's/new[ ]*\([a-zA-Z0-9_]*\)[ ]*;/(\1\*) alignedUSMMalloc(sizeof(\1),16);/g' $2
sed -i.backup 's/delete[ ]*\([a-zA-Z0-9_\>\-]*\)[ ]*;/alignedUSMFree(\1);/g' $2
# embree ray layout
sed -i.backup 's/[.]tnear/.tnear()/g' $2
sed -i.backup 's/[.]time/.time()/g' $2
sed -i.backup 's/[>]tnear/>tnear()/g' $2
sed -i.backup 's/ray->time/ray->time()/g' $2
sed -i.backup 's/xray\.time()/xray\.time/g' $2
sed -i.backup 's/xray\.tnear()/xray\.tnear/g' $2
# system library
sed -i.backup 's/sync;//g' $2
sed -i.backup 's/print(/printf(/g' $2
sed -i.backup 's/abort()/exit(1)/g' $2
sed -i.backup 's/atomic_compare_exchange_global/atomic_cmpxchg/g' $2
sed -i.backup 's/memory_barrier/__memory_barrier/g' $2
# math library
sed -i.backup 's/Vec3f\([^af_]\)/Vec3fa\1/g' $2
sed -i.backup 's/LinearSpace3f\([^af]\)/LinearSpace3fa\1/g' $2
sed -i.backup 's/AffineSpace3f\([^af]\)/AffineSpace3fa\1/g' $2
sed -i.backup 's/ = make_Ray//g' $2
sed -i.backup 's/make_LinearSpace3fa_scale/LinearSpace3fa::scale/g' $2
sed -i.backup 's/make_LinearSpace3fa_rotate/LinearSpace3fa::rotate/g' $2
sed -i.backup 's/make_AffineSpace3fa_scale/AffineSpace3fa::scale/g' $2
sed -i.backup 's/make_AffineSpace3fa_rotate/AffineSpace3fa::rotate/g' $2
sed -i.backup 's/make_AffineSpace3fa_translate/AffineSpace3fa::translate/g' $2
sed -i.backup 's/make_LinearSpace3fa_identity()/LinearSpace3fa(one)/g' $2
sed -i.backup 's/make_LinearSpace3fa\([^_]\)/LinearSpace3fa\1/g' $2
sed -i.backup 's/make_Quaternion3f_rotate/Quaternion3f::rotate/g' $2
sed -i.backup 's/M_PI/float(M_PI)/g' $2
sed -i.backup 's/\*pi\*/\*float(pi)\*/g' $2
sed -i.backup 's/\*pi\//\*float(pi)\//g' $2
sed -i.backup 's/one_over_pi/float(one_over_pi)/g' $2
sed -i.backup 's/one_over_two_pi/float(one_over_two_pi)/g' $2
sed -i.backup 's/one_over_four_pi/float(one_over_four_pi)/g' $2
sed -i.backup 's/(two_pi/(float(two_pi)/g' $2
sed -i.backup 's/[^_(]two_pi/float(two_pi)/g' $2
sed -i.backup 's/make_Vec3f_/Vec3ff/g' $2
sed -i.backup 's/make_Vec3ff/Vec3ff/g' $2
sed -i.backup 's/make_Vec3fa/Vec3fa/g' $2
sed -i.backup 's/make_Vec2f/Vec2f/g' $2
sed -i.backup 's/make_Vec2i/Vec2i/g' $2
sed -i.backup 's/make_Vec3f/Vec3f/g' $2
sed -i.backup 's/make_Vec4f/Vec4f/g' $2
#sed -i.backup 's/make_Sample3f/Sample3f/g' $2
sed -i.backup 's/make_AffineSpace3f/AffineSpace3f/g' $2
sed -i.backup 's/Vec3f_\([^af]\)/Vec3ff\1/g' $2
sed -i.backup 's/make_Quaternion3f/Quaternion3f/g' $2
sed -i.backup 's/make_AffineSpace3f/AffineSpace3f/g' $2
sed -i.backup 's/sincos/sincosf/g' $2
sed -i.backup 's/ lerp/ lerpr/g' $2
sed -i 's/\/\/ALIGNED_STRUCT/ALIGNED_STRUCT/g' $2
# Embree specific
sed -i.backup 's/RTC_INTERSECT_UNIFORM | RTC_INTERSECT_VARYING/RTC_INTERSECT1/g' $2
sed -i.backup 's/RTC_INTERSECT_UNIFORM/RTC_INTERSECT1/g' $2
sed -i.backup 's/RTC_INTERSECT_VARYING/RTC_INTERSECT1/g' $2
sed -i.backup 's/RTC_FORMAT_FLOAT3X4_COLUMN_MAJOR/RTC_FORMAT_FLOAT4X4_COLUMN_MAJOR/g' $2
sed -i.backup 's/RTCIntersectFuncVarying/RTCIntersectFunc/g' $2
sed -i.backup 's/RTCOccludedFuncVarying/RTCOccludedFunc/g' $2
sed -i.backup 's/RTCFilterFuncVarying/RTCFilterFunc/g' $2
sed -i.backup 's/RTCRay1/RTCRay/g' $2
#sed -i.backup 's/rtcIntersect1/rtcIntersect/g' $2
#sed -i.backup 's/rtcOccluded1/rtcOccluded/g' $2
sed -i.backup 's/rtcIntersectV/rtcIntersect1/g' $2
sed -i.backup 's/rtcOccludedV/rtcOccluded1/g' $2
sed -i.backup 's/rtcForwardIntersectV/rtcForwardIntersect1/g' $2
sed -i.backup 's/rtcForwardOccludedV/rtcForwardOccluded1/g' $2
sed -i.backup 's/rtcInterpolateV/rtcInterpolate/g' $2
sed -i.backup 's/Texture_FLOAT32/Texture::FLOAT32/g' $2
sed -i.backup 's/Texture_RGBA8/Texture::RGBA8/g' $2
sed -i.backup 's/Texture_RGB8/Texture::RGB8/g' $2
# to make 32 bit compile happy under Windows
sed -i.backup 's/const Vec3fa defaultValue/const Vec3fa\& defaultValue/g' $2
# to make static analysis happy
sed -i.backup 's/if (all(1 == 0)) continue;//g' $2
sed -i.backup 's/^RENDER_FRAME_FUNCTION_ISPC/RENDER_FRAME_FUNCTION_CPP/g' $2
# hack
sed -i.backup 's/context\.intersect = (RTCIntersectFunctionN) (void\*) /context\.occluded = /g' $2
# add Embree namespace
ln=`grep -n -E "#include|#pragma" $2 | tail -1 | cut -d: -f1`
mv $2 $2.backup
head -n $ln $2.backup > $2
echo >> $2
echo 'namespace embree {' >> $2
tail -n +$(($ln+1)) $2.backup >> $2
echo >> $2
echo '} // namespace embree' >> $2