114 lines
4.1 KiB
C++
114 lines
4.1 KiB
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#include "subdivpatch1base.h"
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namespace embree
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{
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SubdivPatch1Base::SubdivPatch1Base (const unsigned int gID,
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const unsigned int pID,
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const unsigned int subPatch,
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const SubdivMesh *const mesh,
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const size_t time,
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const Vec2f uv[4],
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const float edge_level[4],
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const int subdiv[4],
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const int simd_width)
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: flags(0), type(INVALID_PATCH), geom(gID), prim(pID), time_(unsigned(time))
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{
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static_assert(sizeof(SubdivPatch1Base) == 5 * 64, "SubdivPatch1Base has wrong size");
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const HalfEdge* edge = mesh->getHalfEdge(0,pID);
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if (edge->patch_type == HalfEdge::BILINEAR_PATCH)
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{
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type = BILINEAR_PATCH;
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new (patch_v) BilinearPatch3fa(edge,mesh->getVertexBuffer(time));
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}
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else if (edge->patch_type == HalfEdge::REGULAR_QUAD_PATCH)
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{
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#if PATCH_USE_BEZIER_PATCH
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type = BEZIER_PATCH;
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new (patch_v) BezierPatch3fa(BSplinePatch3fa(CatmullClarkPatch3fa(edge,mesh->getVertexBuffer(time))));
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#else
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type = BSPLINE_PATCH;
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new (patch_v) BSplinePatch3fa(CatmullClarkPatch3fa(edge,mesh->getVertexBuffer(time))); // FIXME: init BSpline directly from half edge structure
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#endif
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}
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#if PATCH_USE_GREGORY == 2
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else if (edge->patch_type == HalfEdge::IRREGULAR_QUAD_PATCH)
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{
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type = GREGORY_PATCH;
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new (patch_v) DenseGregoryPatch3fa(GregoryPatch3fa(CatmullClarkPatch3fa(edge,mesh->getVertexBuffer(time))));
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}
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#endif
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else
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{
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type = EVAL_PATCH;
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set_edge(mesh->getHalfEdge(0,pID));
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set_subPatch(subPatch);
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}
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for (size_t i=0; i<4; i++) {
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u[i] = (unsigned short)clamp(uv[i].x * (0x10000/8.0f), 0.0f, float(0xFFFF));
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v[i] = (unsigned short)clamp(uv[i].y * (0x10000/8.0f), 0.0f, float(0xFFFF));
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}
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updateEdgeLevels(edge_level,subdiv,mesh,simd_width);
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}
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void SubdivPatch1Base::computeEdgeLevels(const float edge_level[4], const int subdiv[4], float level[4])
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{
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/* init discrete edge tessellation levels and grid resolution */
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assert( edge_level[0] >= 0.0f );
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assert( edge_level[1] >= 0.0f );
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assert( edge_level[2] >= 0.0f );
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assert( edge_level[3] >= 0.0f );
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level[0] = max(ceilf(adjustTessellationLevel(edge_level[0],subdiv[0])),1.0f);
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level[1] = max(ceilf(adjustTessellationLevel(edge_level[1],subdiv[1])),1.0f);
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level[2] = max(ceilf(adjustTessellationLevel(edge_level[2],subdiv[2])),1.0f);
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level[3] = max(ceilf(adjustTessellationLevel(edge_level[3],subdiv[3])),1.0f);
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}
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Vec2i SubdivPatch1Base::computeGridSize(const float level[4])
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{
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return Vec2i((int)max(level[0],level[2])+1,
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(int)max(level[1],level[3])+1);
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}
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bool SubdivPatch1Base::updateEdgeLevels(const float edge_level[4], const int subdiv[4], const SubdivMesh *const mesh, const int simd_width)
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{
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/* calculate edge levels */
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float new_level[4];
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computeEdgeLevels(edge_level,subdiv,new_level);
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/* calculate if tessellation pattern changed */
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bool grid_changed = false;
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for (size_t i=0; i<4; i++) {
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grid_changed |= (int)new_level[i] != (int)level[i];
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level[i] = new_level[i];
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}
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/* compute grid resolution */
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Vec2i res = computeGridSize(level);
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grid_u_res = res.x; grid_v_res = res.y;
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grid_size_simd_blocks = ((grid_u_res*grid_v_res+simd_width-1)&(-simd_width)) / simd_width;
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/* need stiching? */
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flags &= ~TRANSITION_PATCH;
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const int int_edge_points0 = (int)level[0] + 1;
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const int int_edge_points1 = (int)level[1] + 1;
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const int int_edge_points2 = (int)level[2] + 1;
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const int int_edge_points3 = (int)level[3] + 1;
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if (int_edge_points0 < (int)grid_u_res ||
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int_edge_points2 < (int)grid_u_res ||
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int_edge_points1 < (int)grid_v_res ||
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int_edge_points3 < (int)grid_v_res) {
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flags |= TRANSITION_PATCH;
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}
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return grid_changed;
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}
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}
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