Files
UnrealEngine/Engine/Source/ThirdParty/Intel/Embree/embree-4.3.3/common/tasking/taskschedulerppl.cpp
2025-05-18 13:04:45 +08:00

43 lines
1.1 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "taskschedulerppl.h"
namespace embree
{
static bool g_ppl_threads_initialized = false;
void TaskScheduler::create(size_t numThreads, bool set_affinity, bool start_threads)
{
assert(numThreads);
/* first terminate threads in case we configured them */
if (g_ppl_threads_initialized) {
g_ppl_threads_initialized = false;
}
/* now either keep default settings or configure number of threads */
if (numThreads == std::numeric_limits<size_t>::max())
{
g_ppl_threads_initialized = false;
numThreads = threadCount();
}
else
{
g_ppl_threads_initialized = true;
try {
concurrency::Scheduler::SetDefaultSchedulerPolicy(concurrency::SchedulerPolicy(2, concurrency::MinConcurrency, numThreads, concurrency::MaxConcurrency, numThreads));
}
catch(concurrency::default_scheduler_exists &) {
}
}
}
void TaskScheduler::destroy()
{
if (g_ppl_threads_initialized) {
g_ppl_threads_initialized = false;
}
}
}