18 lines
392 B
C#
18 lines
392 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SoundSwitch : ModuleRules
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{
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public SoundSwitch(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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if (Target.Platform == UnrealTargetPlatform.IOS)
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{
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PublicSystemIncludePaths.Add(Target.UEThirdPartySourceDirectory + "IOS/SoundSwitch/SoundSwitch/SoundSwitch");
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}
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}
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}
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