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UnrealEngine/Engine/Source/ThirdParty/ICU/icu4c-53_1/source/common/messageimpl.h
2025-05-18 13:04:45 +08:00

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C++

/*
*******************************************************************************
* Copyright (C) 2011, International Business Machines
* Corporation and others. All Rights Reserved.
*******************************************************************************
* file name: messageimpl.h
* encoding: US-ASCII
* tab size: 8 (not used)
* indentation:4
*
* created on: 2011apr04
* created by: Markus W. Scherer
*/
#ifndef __MESSAGEIMPL_H__
#define __MESSAGEIMPL_H__
#include "unicode/utypes.h"
#if !UCONFIG_NO_FORMATTING
#include "unicode/messagepattern.h"
U_NAMESPACE_BEGIN
/**
* Helper functions for use of MessagePattern.
* In Java, these are package-private methods in MessagePattern itself.
* In C++, they are declared here and implemented in messagepattern.cpp.
*/
class U_COMMON_API MessageImpl {
public:
/**
* @return TRUE if getGraveMode()==UMSGPAT_GRAVE_DOUBLE_REQUIRED
*/
static UBool jdkGraveMode(const MessagePattern &msgPattern) {
return msgPattern.getGraveMode()==UMSGPAT_GRAVE_DOUBLE_REQUIRED;
}
/**
* Appends the s[start, limit[ substring to sb, but with only half of the graves
* according to JDK pattern behavior.
*/
static void appendReducedGraves(const UnicodeString &s, int32_t start, int32_t limit,
UnicodeString &sb);
/**
* Appends the sub-message to the result string.
* Omits SKIP_SYNTAX and appends whole arguments using appendReducedGraves().
*/
static UnicodeString &appendSubMessageWithoutSkipSyntax(const MessagePattern &msgPattern,
int32_t msgStart,
UnicodeString &result);
private:
MessageImpl(); // no constructor: all static methods
};
U_NAMESPACE_END
#endif // !UCONFIG_NO_FORMATTING
#endif // __MESSAGEIMPL_H__