Files
UnrealEngine/Engine/Source/ThirdParty/GoogleGameSDK/gamesdk/games-frame-pacing/common/swappy_c.cpp
2025-05-18 13:04:45 +08:00

38 lines
1.2 KiB
C++

/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// API entry points for both OpenGL and Vulkan
#include "swappy/swappy_common.h"
extern "C" {
void SWAPPY_VERSION_SYMBOL() {
// Intentionally empty: this function is needed in order to interrogate
// shared libraries for the Swappy version.
}
uint32_t Swappy_version() { return SWAPPY_PACKED_VERSION; }
const char* Swappy_versionString() {
static const char version[] =
AGDK_STRING_VERSION(SWAPPY_MAJOR_VERSION, SWAPPY_MINOR_VERSION,
SWAPPY_BUGFIX_VERSION, AGDK_GIT_COMMIT);
return version;
}
} // extern "C"