41 lines
1.7 KiB
C#
41 lines
1.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ForsythTriOptimizer : ModuleRules
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{
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public ForsythTriOptimizer(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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string ForsythTriOptimizerPath = Target.UEThirdPartySourceDirectory + "ForsythTriOO/";
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PublicSystemIncludePaths.Add(ForsythTriOptimizerPath + "Src");
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string ForsythTriOptimizerLibPath = ForsythTriOptimizerPath + "Lib/";
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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ForsythTriOptimizerLibPath += "Win64/VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName();
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if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
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{
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PublicAdditionalLibraries.Add(ForsythTriOptimizerLibPath + "/ForsythTriOptimizerD_64.lib");
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}
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else
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{
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PublicAdditionalLibraries.Add(ForsythTriOptimizerLibPath + "/ForsythTriOptimizer_64.lib");
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}
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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string Postfix = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT) ? "d" : "";
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PublicAdditionalLibraries.Add(ForsythTriOptimizerLibPath + "Mac/libForsythTriOptimizer" + Postfix + ".a");
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}
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else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
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{
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string Postfix = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT) ? "d" : "";
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PublicAdditionalLibraries.Add(ForsythTriOptimizerLibPath + "Linux/" + Target.Architecture.LinuxName + "/libForsythTriOptimizer" + Postfix + ".a");
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}
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}
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}
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