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UnrealEngine/Engine/Source/ThirdParty/FakeIt/2.0.2/include/fakeit/StubbingImpl.hpp
2025-05-18 13:04:45 +08:00

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C++

/*
* Copyright (c) 2014 Eran Pe'er.
*
* This program is made available under the terms of the MIT License.
*
* Created on Mar 10, 2014
*/
#pragma once
#include <functional>
#include <type_traits>
#include <memory>
#include <iosfwd>
#include "fakeit/RecordedMethodBody.hpp"
#include "fakeit/StubbingProgress.hpp"
#include "fakeit/Sequence.hpp"
#include "fakeit/ActualInvocation.hpp"
#include "fakeit/EventHandler.hpp"
#include "fakeit/ActionSequence.hpp"
namespace fakeit {
template<typename C, typename DATA_TYPE>
class DataMemberStubbingRoot {
private:
//DataMemberStubbingRoot & operator= (const DataMemberStubbingRoot & other) = delete;
public:
DataMemberStubbingRoot(const DataMemberStubbingRoot &) = default;
DataMemberStubbingRoot() = default;
void operator=(const DATA_TYPE &val) {
}
};
}