Files
UnrealEngine/Engine/Source/ThirdParty/EOSSDK/SDK/Include/eos_metrics.h
2025-05-18 13:04:45 +08:00

38 lines
1.9 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "eos_metrics_types.h"
/**
* The Metrics Interface tracks your application's usage and populates the Game Analytics dashboard in the Developer Portal.
* This data includes active, online instances of the game's client and server, and past sessions played by local players.
* All Metrics Interface calls take a handle of type EOS_HMetrics as the first parameter.
* This handle can be retrieved from an EOS_HPlatform handle by using the EOS_Platform_GetMetricsInterface function.
*
* @see EOS_Platform_GetMetricsInterface
*/
/**
* Logs the start of a new game session for a local player.
*
* The game client should call this function whenever it joins into a new multiplayer, peer-to-peer or single player game session.
* Each call to BeginPlayerSession must be matched with a corresponding call to EndPlayerSession.
*
* @param Options Structure containing the local player's game account and the game session information.
*
* @return Returns EOS_Success on success, or an error code if the input parameters are invalid or an active session for the player already exists.
*/
EOS_DECLARE_FUNC(EOS_EResult) EOS_Metrics_BeginPlayerSession(EOS_HMetrics Handle, const EOS_Metrics_BeginPlayerSessionOptions* Options);
/**
* Logs the end of a game session for a local player.
*
* Call once when the game client leaves the active game session.
* Each call to BeginPlayerSession must be matched with a corresponding call to EndPlayerSession.
*
* @param Options Structure containing the account id of the player whose session to end.
*
* @return Returns EOS_Success on success, or an error code if the input parameters are invalid or there was no active session for the player.
*/
EOS_DECLARE_FUNC(EOS_EResult) EOS_Metrics_EndPlayerSession(EOS_HMetrics Handle, const EOS_Metrics_EndPlayerSessionOptions* Options);