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UnrealEngine/Engine/Source/ThirdParty/DotNetZip/Tools/ZipIt/Properties/AssemblyInfo.cs
2025-05-18 13:04:45 +08:00

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ZipIt")]
[assembly: AssemblyDescription("command-line utility for zipping multiple files and directories")]
[assembly: AssemblyConfiguration("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("0ad345a9-d6af-406c-b789-0ae8c728816f")]