36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
using System.IO;
|
|
using System;
|
|
using UnrealBuildTool;
|
|
|
|
public class DirectShow : ModuleRules
|
|
{
|
|
public DirectShow(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
Type = ModuleType.External;
|
|
|
|
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
|
|
{
|
|
|
|
string DirectShowLibPath = Target.UEThirdPartySourceDirectory
|
|
+ "DirectShow/DirectShow-1.0.0/Lib/Win64/vs" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName();
|
|
|
|
if (Target.WindowsPlatform.Architecture == UnrealArch.Arm64)
|
|
{
|
|
DirectShowLibPath = Path.Combine(DirectShowLibPath, Target.Architecture.WindowsLibDir);
|
|
}
|
|
|
|
PublicSystemIncludePaths.Add(Target.UEThirdPartySourceDirectory + "DirectShow/DirectShow-1.0.0/src/Public");
|
|
|
|
string LibraryName = "DirectShow";
|
|
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
|
|
{
|
|
LibraryName += "d";
|
|
}
|
|
LibraryName += "_64.lib";
|
|
PublicAdditionalLibraries.Add(DirectShowLibPath + "/" + LibraryName);
|
|
}
|
|
}
|
|
}
|
|
|