Files
UnrealEngine/Engine/Source/ThirdParty/DirectShow/DirectShow.Build.cs
2025-05-18 13:04:45 +08:00

36 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using System;
using UnrealBuildTool;
public class DirectShow : ModuleRules
{
public DirectShow(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
string DirectShowLibPath = Target.UEThirdPartySourceDirectory
+ "DirectShow/DirectShow-1.0.0/Lib/Win64/vs" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName();
if (Target.WindowsPlatform.Architecture == UnrealArch.Arm64)
{
DirectShowLibPath = Path.Combine(DirectShowLibPath, Target.Architecture.WindowsLibDir);
}
PublicSystemIncludePaths.Add(Target.UEThirdPartySourceDirectory + "DirectShow/DirectShow-1.0.0/src/Public");
string LibraryName = "DirectShow";
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
{
LibraryName += "d";
}
LibraryName += "_64.lib";
PublicAdditionalLibraries.Add(DirectShowLibPath + "/" + LibraryName);
}
}
}