Files
UnrealEngine/Engine/Source/ThirdParty/CMake/PlatformScripts/Mac/Mac.cmake
2025-05-18 13:04:45 +08:00

37 lines
1016 B
CMake

# Copyright Epic Games, Inc. All Rights Reserved.
set(CMAKE_SYSTEM_NAME Darwin)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON)
string(CONCAT UE_FLAGS
" -gdwarf-2"
)
string(CONCAT UE_FLAGS_C
)
string(CONCAT UE_FLAGS_CXX
" -std=c++14"
" -fvisibility-ms-compat"
)
string(CONCAT UE_FLAGS_DEBUG
" -O0"
" -D_DEBUG"
" -DDEBUG"
)
string(CONCAT UE_FLAGS_RELEASE
" -O3"
" -DNDEBUG"
)
set(CMAKE_C_FLAGS "${UE_FLAGS} ${UE_FLAGS_C}" CACHE STRING "C Flags" FORCE)
set(CMAKE_CXX_FLAGS "${UE_FLAGS} ${UE_FLAGS_CXX}" CACHE STRING "C++ Flags" FORCE)
set(CMAKE_C_FLAGS_DEBUG "${UE_FLAGS_DEBUG}" CACHE STRING "C Debug Flags" FORCE)
set(CMAKE_CXX_FLAGS_DEBUG "${UE_FLAGS_DEBUG}" CACHE STRING "C++ Debug Flags" FORCE)
set(CMAKE_C_FLAGS_RELEASE "${UE_FLAGS_RELEASE}" CACHE STRING "C Release Flags" FORCE)
set(CMAKE_CXX_FLAGS_RELEASE "${UE_FLAGS_RELEASE}" CACHE STRING "C++ Release Flags" FORCE)