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UnrealEngine/Engine/Source/ThirdParty/Blosc/c-blosc-1.21.0/THOUGHTS_FOR_2.0.txt
2025-05-18 13:04:45 +08:00

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Here there go some random thoughts for Blosc 2.0:
* Try to find a classification for the return codes and standarize
them. Use constants in blosc.h for naming them.
* blosc_init() should return a structure that should serve as a
context for other calls. So instead of blosc_set_blocksize(size_t
size), you would have blosc_set_blocksize(blosc_context* context,
size_t size).
See: https://github.com/Blosc/c-blosc/pull/66/files#r20010877 for
some discussion.
* Add more space in header for allowing more compressors and filters.
Discuss how much should that space be in the mailing list.
* Make two different versions of the header so that it supports 32-bit
sizes as well as 64-bit? That would allow to compress buffers larger
than INT_MAX.