Files
UnrealEngine/Engine/Source/ThirdParty/BLAKE3/BLAKE3.Build.cs
2025-05-18 13:04:45 +08:00

46 lines
1.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class BLAKE3 : ModuleRules
{
protected readonly string Version = "1.3.1";
protected string VersionPath { get => Path.Combine(ModuleDirectory, Version); }
protected string LibraryPath { get => Path.Combine(PlatformModuleDirectory, Version, "lib"); }
public BLAKE3(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicSystemIncludePaths.Add(Path.Combine(VersionPath, "c"));
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Win64", Target.Architecture == UnrealArch.Arm64 ? "arm64" : string.Empty, "Release", "BLAKE3.lib"));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Mac", "Release", "libBLAKE3.a"));
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Unix", Target.Architecture.LinuxName, "Release", "libBLAKE3.a"));
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Android))
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Android", "ARM64", "Release", "libBLAKE3.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Android", "x64", "Release", "libBLAKE3.a"));
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.IOS))
{
string LibDir = (Target.Architecture == UnrealArch.IOSSimulator)
? "Simulator"
: "Release";
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, PlatformSubdirectoryName, LibDir, "libBLAKE3.a"));
}
}
}