26 lines
749 B
C#
26 lines
749 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.IO;
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using UnrealBuildTool;
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public class DNxHR : ModuleRules
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{
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public DNxHR(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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string IncPath = Path.Combine(ModuleDirectory, "include");
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PublicSystemIncludePaths.Add(IncPath);
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string LibPath = Path.Combine(ModuleDirectory, "lib64");
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PublicAdditionalLibraries.Add(Path.Combine(LibPath, "DNxHR.lib"));
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string DllFileName = "DNxHR.dll";
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PublicDelayLoadDLLs.Add(DllFileName);
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RuntimeDependencies.Add("$(TargetOutputDir)/" + DllFileName, Path.Combine(LibPath, DllFileName));
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}
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}
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}
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