34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
// Copyright (C) 2022 Apple Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class MetalShaderConverter : ModuleRules
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{
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public MetalShaderConverter(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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string SourcePath = Path.Combine(Target.UEThirdPartySourceDirectory,"Apple", "MetalShaderConverter");
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string IncludePath = Path.Combine(SourcePath, "include");
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string BinariesPath = Path.Combine(Target.UEThirdPartyBinariesDirectory, "Apple", "MetalShaderConverter");
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicIncludePaths.Add(Path.Combine(IncludePath, "common"));
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PublicIncludePaths.Add(Path.Combine(IncludePath, "mac"));
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string DylibPath = Path.Combine(BinariesPath, "Mac", "libmetalirconverter.dylib");
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PublicAdditionalLibraries.Add(DylibPath);
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RuntimeDependencies.Add(DylibPath);
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}
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else if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PublicIncludePaths.Add(Path.Combine(IncludePath, "common"));
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PublicAdditionalLibraries.Add(Path.Combine(SourcePath, "lib", "metalirconverter.lib"));
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string DynamicLibName = "metalirconverter.dll";
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RuntimeDependencies.Add(Path.Combine("$(TargetOutputDir)", DynamicLibName), Path.Combine(BinariesPath, "Windows", DynamicLibName));
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}
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}
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}
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