138 lines
6.0 KiB
Python
138 lines
6.0 KiB
Python
#-******************************************************************************
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#
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# Copyright (c) 2012,
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# Sony Pictures Imageworks Inc. and
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# Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
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#
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are
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# met:
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# * Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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# * Redistributions in binary form must reproduce the above
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# copyright notice, this list of conditions and the following disclaimer
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# in the documentation and/or other materials provided with the
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# distribution.
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# * Neither the name of Sony Pictures Imageworks, nor
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# Industrial Light & Magic, nor the names of their contributors may be used
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# to endorse or promote products derived from this software without specific
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# prior written permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#
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#-******************************************************************************
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import unittest
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from imath import *
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from alembic.AbcCoreAbstract import *
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from alembic.Abc import *
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from alembic.AbcGeom import *
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from alembic.AbcMaterial import *
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kFacevaryingScope = GeometryScope.kFacevaryingScope
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class CameraTest(unittest.TestCase):
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def testMaterialExport(self):
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"""write an oarchive with a material in it"""
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materials = OObject( OArchive( 'material.abc' ).getTop() , 'materials' )
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matObj = OMaterial( materials, "material1" )
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mat = matObj.getSchema()
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self.assertTrue(materials.valid())
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self.assertTrue(materials)
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self.assertTrue(matObj)
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self.assertTrue(matObj.valid())
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self.assertTrue(mat)
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self.assertTrue(mat.valid())
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mat.setShader( 'prman', 'surface', 'paintedplastic' )
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mat.setShader( 'prman', 'displacement', 'knobby' )
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mat.setShader( 'arnold', 'surface', 'paintedplastic' )
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prop = OFloatProperty(
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mat.getShaderParameters( 'prman', 'surface' ), 'Kd' )
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prop.setValue( 0.5 )
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prop = OStringProperty(
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mat.getShaderParameters( 'prman', 'surface' ), 'texname' )
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prop.setValue( 'taco' )
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def testMaterialImport(self):
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"""read an iarchive with a material in it"""
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materials = IObject( IArchive( 'material.abc' ).getTop() , 'materials' )
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matObj = IMaterial( materials, "material1" )
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mat = matObj.getSchema()
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self.assertTrue(materials.valid())
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self.assertTrue(matObj.valid())
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self.assertTrue(mat.valid())
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self.assertTrue(materials)
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self.assertTrue(matObj)
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self.assertTrue(mat)
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targetNames = mat.getTargetNames()
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self.assertEqual(len( targetNames ), 2)
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self.assertTrue( ( targetNames[0] == 'arnold' and targetNames[1] == 'prman' ) or
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( targetNames[1] == 'arnold' and targetNames[0] == 'prman' ) )
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for targetName in targetNames:
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shaderTypeNames = mat.getShaderTypesForTarget( targetName )
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if targetName == 'prman' :
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self.assertEqual(len( shaderTypeNames ), 2)
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self.assertTrue( ( shaderTypeNames[0] == 'surface' and
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shaderTypeNames[1] == 'displacement' ) or
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( shaderTypeNames[1] == 'surface' and
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shaderTypeNames[0] == 'displacement' ) )
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else :
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self.assertEqual(targetName, 'arnold')
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self.assertTrue(len( shaderTypeNames ) == 1 and shaderTypeNames[0])
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for shaderTypeName in shaderTypeNames:
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shaderName = mat.getShader( targetName, shaderTypeName )
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if targetName == 'prman' and shaderTypeName == 'surface':
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self.assertEqual(shaderName, 'paintedplastic')
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elif targetName == 'prman' and shaderTypeName == 'displacement':
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self.assertEqual(shaderName, 'knobby')
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elif targetName == 'arnold' and shaderTypeName == 'surface':
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self.assertEqual(shaderName, 'paintedplastic')
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params = mat.getShaderParameters( targetName, shaderTypeName )
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if params.valid():
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self.assertEqual(targetName, 'prman')
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self.assertEqual(shaderTypeName, 'surface')
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for i in range(0, params.getNumProperties()):
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propHeader = params.getPropertyHeader( i )
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if propHeader.isScalar():
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if IStringProperty.matches( propHeader ):
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prop = IStringProperty( params,
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propHeader.getName() )
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self.assertEqual(propHeader.getName(), 'texname')
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self.assertEqual(prop.getValue(), 'taco' )
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elif IFloatProperty.matches( propHeader ):
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prop = IFloatProperty( params,
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propHeader.getName() )
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self.assertEqual( propHeader.getName(), 'Kd')
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self.assertEqual( prop.getValue(), 0.5 )
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