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UnrealEngine/Engine/Source/ThirdParty/Alembic/alembic-1.8.7/python/PyAlembic/Tests/meshData.py
2025-05-18 13:04:45 +08:00

146 lines
3.9 KiB
Python

#-******************************************************************************
#
# Copyright (c) 2012,
# Sony Pictures Imageworks Inc. and
# Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
#
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following disclaimer
# in the documentation and/or other materials provided with the
# distribution.
# * Neither the name of Sony Pictures Imageworks, nor
# Industrial Light & Magic, nor the names of their contributors may be used
# to endorse or promote products derived from this software without specific
# prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
#-******************************************************************************
from imath import *
from alembic.Abc import *
def setArray( iTPTraits, *iList ):
array = iTPTraits.arrayType( len( iList ) )
for i in range( len( iList ) ):
array[i] = iList[i]
return array
verts = setArray(
V3fTPTraits,
V3f(-1.0, -1.0, -1.0 ),
V3f( 1.0, -1.0, -1.0 ),
V3f(-1.0, 1.0, -1.0 ),
V3f( 1.0, 1.0, -1.0 ),
V3f(-1.0, -1.0, 1.0 ),
V3f( 1.0, -1.0, 1.0 ),
V3f(-1.0, 1.0, 1.0 ),
V3f( 1.0, 1.0, 1.0 ),
)
velos = setArray(
Float32TPTraits,
-0.5, -0.5, -0.5,
0.25, -0.5, -0.5,
0.5, 0.25, -0.5,
0.25, 0.25, -0.5,
-0.5, -0.5, 0.25,
0.25, -0.5, 0.25,
-0.5, 0.25, 0.25,
0.25, 0.25, 0.25
)
indices = setArray(
Int32TPTraits,
0, 4, 6, 2,
5, 1, 3, 7,
0, 1, 5, 4,
6, 7, 3, 2,
1, 0, 2, 3,
4, 5, 7, 6
)
counts = setArray( Int32TPTraits, 4, 4, 4, 4, 4, 4 )
normals = setArray(
V3fTPTraits,
V3f( -1.0, 0.0, 0.0 ),
V3f( -1.0, 0.0, 0.0 ),
V3f( -1.0, 0.0, 0.0 ),
V3f( -1.0, 0.0, 0.0 ),
V3f( 1.0, 0.0, 0.0 ),
V3f( 1.0, 0.0, 0.0 ),
V3f( 1.0, 0.0, 0.0 ),
V3f( 1.0, 0.0, 0.0 ),
V3f( 0.0, -1.0, 0.0 ),
V3f( 0.0, -1.0, 0.0 ),
V3f( 0.0, -1.0, 0.0 ),
V3f( 0.0, -1.0, 0.0 ),
V3f( 0.0, 1.0, 0.0 ),
V3f( 0.0, 1.0, 0.0 ),
V3f( 0.0, 1.0, 0.0 ),
V3f( 0.0, 1.0, 0.0 ),
V3f( 0.0, 0.0, -1.0 ),
V3f( 0.0, 0.0, -1.0 ),
V3f( 0.0, 0.0, -1.0 ),
V3f( 0.0, 0.0, -1.0 ),
V3f( 0.0, 0.0, 1.0 ),
V3f( 0.0, 0.0, 1.0 ),
V3f( 0.0, 0.0, 1.0 ),
V3f( 0.0, 0.0, 1.0 )
)
uvs = setArray(
V2fTPTraits,
V2f( 0.0, 0.0 ),
V2f( 1.0, 0.0 ),
V2f( 1.0, 1.0 ),
V2f( 0.0, 1.0 ),
V2f( 0.0, 0.0 ),
V2f( 1.0, 0.0 ),
V2f( 1.0, 1.0 ),
V2f( 0.0, 1.0 ),
V2f( 0.0, 0.0 ),
V2f( 1.0, 0.0 ),
V2f( 1.0, 1.0 ),
V2f( 0.0, 1.0 ),
V2f( 0.0, 0.0 ),
V2f( 1.0, 0.0 ),
V2f( 1.0, 1.0 ),
V2f( 0.0, 1.0 ),
V2f( 0.0, 0.0 ),
V2f( 1.0, 0.0 ),
V2f( 1.0, 1.0 ),
V2f( 0.0, 1.0 ),
V2f( 0.0, 0.0 ),
V2f( 1.0, 0.0 ),
V2f( 1.0, 1.0 ),
V2f( 0.0, 1.0 )
)