81 lines
3.4 KiB
C++
81 lines
3.4 KiB
C++
//-*****************************************************************************
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//
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// Copyright (c) 2012,
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// Sony Pictures Imageworks Inc. and
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// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Sony Pictures Imageworks, nor
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// Industrial Light & Magic, nor the names of their contributors may be used
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// to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//-*****************************************************************************
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#include <Foundation.h>
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#include <PyOSchema.h>
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#include <PyOSchemaObject.h>
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using namespace boost::python;
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//-*****************************************************************************
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void register_omaterial()
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{
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// OMaterial
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//
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register_OSchemaObject<AbcM::OMaterial>( "OMaterial" );
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// OSchema base class
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//
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register_OSchema<AbcM::MaterialSchemaInfo>( "OSchema_Material" );
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// OMaterialSchema
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//
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class_<AbcM::OMaterialSchema,
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bases<Abc::OSchema<AbcM::MaterialSchemaInfo> > >(
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"OMaterialSchema",
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"The OMaterialSchema class is a material schema writer",
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init<>() )
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.def( "setShader",
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&AbcM::OMaterialSchema::setShader )
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.def( "getShaderParameters",
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&AbcM::OMaterialSchema::getShaderParameters )
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.def( "addNetworkNode",
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&AbcM::OMaterialSchema::addNetworkNode )
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.def( "setNetworkNodeConnection",
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&AbcM::OMaterialSchema::setNetworkNodeConnection )
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.def( "setNetworkTerminal",
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&AbcM::OMaterialSchema::setNetworkTerminal )
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.def( "getNetworkNodeParameters",
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&AbcM::OMaterialSchema::getNetworkNodeParameters )
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.def( "setNetworkInterfaceParameterMapping",
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&AbcM::OMaterialSchema::setNetworkInterfaceParameterMapping )
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.def( "getNetworkInterfaceParameters",
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&AbcM::OMaterialSchema::getNetworkInterfaceParameters )
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.def( "valid", &AbcM::OMaterialSchema::valid )
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.def( ALEMBIC_PYTHON_BOOL_NAME, &AbcM::OMaterialSchema::valid )
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;
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}
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