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UnrealEngine/Engine/Source/ThirdParty/Alembic/alembic-1.8.7/python/PyAlembic/PyOMaterial.cpp
2025-05-18 13:04:45 +08:00

81 lines
3.4 KiB
C++

//-*****************************************************************************
//
// Copyright (c) 2012,
// Sony Pictures Imageworks Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic, nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//-*****************************************************************************
#include <Foundation.h>
#include <PyOSchema.h>
#include <PyOSchemaObject.h>
using namespace boost::python;
//-*****************************************************************************
void register_omaterial()
{
// OMaterial
//
register_OSchemaObject<AbcM::OMaterial>( "OMaterial" );
// OSchema base class
//
register_OSchema<AbcM::MaterialSchemaInfo>( "OSchema_Material" );
// OMaterialSchema
//
class_<AbcM::OMaterialSchema,
bases<Abc::OSchema<AbcM::MaterialSchemaInfo> > >(
"OMaterialSchema",
"The OMaterialSchema class is a material schema writer",
init<>() )
.def( "setShader",
&AbcM::OMaterialSchema::setShader )
.def( "getShaderParameters",
&AbcM::OMaterialSchema::getShaderParameters )
.def( "addNetworkNode",
&AbcM::OMaterialSchema::addNetworkNode )
.def( "setNetworkNodeConnection",
&AbcM::OMaterialSchema::setNetworkNodeConnection )
.def( "setNetworkTerminal",
&AbcM::OMaterialSchema::setNetworkTerminal )
.def( "getNetworkNodeParameters",
&AbcM::OMaterialSchema::getNetworkNodeParameters )
.def( "setNetworkInterfaceParameterMapping",
&AbcM::OMaterialSchema::setNetworkInterfaceParameterMapping )
.def( "getNetworkInterfaceParameters",
&AbcM::OMaterialSchema::getNetworkInterfaceParameters )
.def( "valid", &AbcM::OMaterialSchema::valid )
.def( ALEMBIC_PYTHON_BOOL_NAME, &AbcM::OMaterialSchema::valid )
;
}